Connected Player Platform
Access supported Boneyard services, account information and server features through a purpose-built web interface.
Private testing underway
The Boneyard is a new Australian The Isle: Evrima server and connected player platform, currently undergoing final testing ahead of its planned launch in early August 2026.
Built around persistent progression, connected player services and meaningful player interaction, The Boneyard is being designed to improve quality of life across the player experience without compromising the survival game at its core.
The connected experience
The Boneyard platform is being built to make everyday play smoother and more connected. Selected player services, dinosaur management and account features will be brought together through one integrated experience.
Access supported Boneyard services, account information and server features through a purpose-built web interface.
Eligible members will be able to access automatic priming without waiting for manual staff assistance, subject to normal server rules and eligibility requirements.
Store eligible dinosaurs between sessions and manage an available roster through your Boneyard account.
A structured marketplace is planned for listing and acquiring eligible dinosaurs through an account-based trading system.
Collect, manage and apply custom skins through a cosmetic system featuring rarity tiers, limited releases and special collections.
Interact with supported player services through the web as the platform's connected systems are progressively introduced.
Features will be introduced progressively and may be adjusted during testing and early operation.
Limited launch cohort
The first 100 players accepted into The Boneyard's founding membership cohort will hold a permanent place in the server's launch history.
Launch target
The Boneyard is currently undergoing private testing across its game server, website and connected player systems. Testing is focused on stability, balance, account integration and the controlled introduction of player-facing services.