Stability & Recovery
Hardening server monitoring, restart recovery and the services that keep The Boneyard dependable.
The Boneyard development roadmap
A broad view of what we are working on, what is planned and what we are still considering.
This is a direction of travel, not a fixed release schedule. Scope and priorities may change as systems are designed and tested.
Reliability and the supporting player systems remain the immediate priority.
Hardening server monitoring, restart recovery and the services that keep The Boneyard dependable.
Improving player requests, staff responses, case management and the supporting notification flow.
Continuing closed-beta testing of positional voice, device handling, installation and recovery behaviour.
The map will become more useful without forcing every available detail onto the screen at once.
Confirmed direction
Players will be able to switch map layers and filters on or off. The exact layer set will be defined during implementation and can expand over time.
These concepts are not committed features. They may change, combine with other systems or remain buried.
Optional objectives built around exploration, survival, nesting, species progression and community participation.
Persistent recognition for nesting, raising offspring, completing challenges and fully entombing species.
A personal archive of completed species, important milestones and notable accomplishments.
A possible repeatable progression cycle after completing every required species entombment, with permanent prestige recognition.
Additional cosmetic, collection, map-customisation and community-focused ways to spend earned Bones.